#ifndef GL_RENDER_OBJECT_FRACTAL_HPP_ #define GL_RENDER_OBJECT_FRACTAL_HPP_ #include "GLRenderObject.hpp" class GLRenderObjectFractal : public GLRenderObject { public: GLRenderObjectFractal(); ~GLRenderObjectFractal() = default; private: void Render() override; }; #endif /* GL_RENDER_OBJECT_FRACTAL_HPP_ */