#ifndef WINDOW_SDL2_HPP_ #define WINDOW_SDL2_HPP_ #include "IWindow.hpp" #include #include #include class WindowSDL2 : public IWindow { public: WindowSDL2(std::string title, uint64_t window_config_flags); ~WindowSDL2(); bool Update(uint64_t time_since_last_update_us) override; // Basic public interface void SetTitle(std::string new_title) override; void SetFullscreen(bool is_fullscreen) override; void SetSize(uint64_t new_width, uint64_t new_height) override; void SetPosition(uint64_t new_x, uint64_t new_y) override; protected: // Window object info SDL_Window *m_pSdlWindow; SDL_Renderer *m_pSdlRenderer; SDL_GLContext m_glContext; std::string m_windowTitle; }; #endif /* WINDOW_SDL2_HPP_ */