#include #include "GLRenderObject.hpp" #include "GLRenderObjectBackground.hpp" #include "GLProgram.hpp" GLRenderObjectBackground::GLRenderObjectBackground(): GLRenderObject::GLRenderObject("Background", 0) { } void GLRenderObjectBackground::Render() { if (!m_renderEnabled) { return; } GLTargetSetup(); glDrawArrays(GL_TRIANGLES, 0, 6); }