#ifndef GLCOMPUTESHADER_HPP_ #define GLCOMPUTESHADER_HPP_ #include "ZydecoCommon.hpp" #include "GLShader.hpp" class GLComputeShader : public GLShader { public: GLComputeShader(const char *shader_source); ~GLComputeShader() = default; uint64_t GetGLShaderID(); private: uint64_t m_shaderType; uint64_t m_glShaderId; }; #endif /* GLCOMPUTESHADER_HPP_ */