#include #include "GLRenderObject.hpp" #include "GLRenderObjectFractal.hpp" #include "GLProgram.hpp" GLRenderObjectFractal::GLRenderObjectFractal(): GLRenderObject::GLRenderObject("FractalDisplay", 0) { } void GLRenderObjectFractal::Render() { if (!m_renderEnabled) { return; } GLTargetSetup(); glDrawArrays(GL_TRIANGLES, 0, 6); }