| 1 | #include <ncurses.h> |
| 2 |
|
| 3 | #include "../state.h" |
| 4 | #include "pages.h" |
| 5 | #include "text.h" |
| 6 |
|
| 7 | const char *help_screen_title = "HELP"; |
| 8 |
|
| 9 | const char *help_screen_info[10] = {"Minesweeper is a logic game where mines are hidden in a grid of ", |
| 10 | "squares. The object is to open all the safe squares in the shortest", |
| 11 | "time possible.", |
| 12 | "", |
| 13 | "Use the <ENTER> key or the spacebar to select menu items or open", |
| 14 | "unopened squares. Use <hjkl> to move around. Use <f> to toggle flags", |
| 15 | "on squares. Use <g> on a numbered square if enough surrounding", |
| 16 | "squares are flagged in order to open remaining surrounding squares.", |
| 17 | "", |
| 18 | "A minimum terminal resolution of 80x20 is recommended."}; |
| 19 |
|
| 20 | const char *help_screen_back = "Back"; |
| 21 |
|
| 22 | int draw_help_screen(game_state *state, int ch) { |
| 23 | // input handling |
| 24 | if (ch == 10 || ch == ' ' || ch == KEY_ENTER) { |
| 25 | state->page = Title; |
| 26 | return draw_title_screen(state, 0); |
| 27 | } else if (ch == 'k' || ch == 'K' || ch == 'j' || ch == 'J') |
| 28 | beep(); |
| 29 |
|
| 30 | // draw help screen |
| 31 | int mid = centery(); |
| 32 |
|
| 33 | attron(A_BOLD | COLOR_PAIR(2)); |
| 34 | mvaddstr(mid - 7, centerx(help_screen_title), help_screen_title); |
| 35 | attroff(A_BOLD); |
| 36 |
|
| 37 | int x = centerx(help_screen_info[0]); |
| 38 | int y = mid - 5; |
| 39 | for (int i = 0; i < 10; i++) mvaddstr(y++, x, help_screen_info[i]); |
| 40 |
|
| 41 | attron(A_STANDOUT); |
| 42 | mvaddstr(mid + 7, centerx(help_screen_back), help_screen_back); |
| 43 | attroff(A_STANDOUT | COLOR_PAIR(2)); |
| 44 |
|
| 45 | return 0; |
| 46 | } |
| 47 |
|