| 1 | /* ncurses-minesweeper Copyright (c) 2021 Joshua 'joshuas3' Stockin |
| 2 | * <https://joshstock.in> |
| 3 | * <https://git.joshstock.in/ncurses-minesweeper> |
| 4 | * |
| 5 | * This software is licensed and distributed under the terms of the MIT License. |
| 6 | * See the MIT License in the LICENSE file of this project's root folder. |
| 7 | * |
| 8 | * This comment block and its contents, including this disclaimer, MUST be |
| 9 | * preserved in all copies or distributions of this software's source. |
| 10 | */ |
| 11 |
|
| 12 | #include <ncurses.h> |
| 13 |
|
| 14 | #include "../state.h" |
| 15 | #include "../strings.h" |
| 16 | #include "pages.h" |
| 17 |
|
| 18 | int draw(game_state *state, int ch) { |
| 19 | int ret = 0; |
| 20 |
|
| 21 | // Map input |
| 22 | if (ch == 'h' || ch == 'H') ch = KEY_LEFT; |
| 23 | if (ch == 'j' || ch == 'J') ch = KEY_DOWN; |
| 24 | if (ch == 'k' || ch == 'K') ch = KEY_UP; |
| 25 | if (ch == 'l' || ch == 'L') ch = KEY_RIGHT; |
| 26 | if (ch == 'q' || ch == 'Q') ch = 27; |
| 27 | if (ch == 10 || ch == ' ') ch = KEY_ENTER; |
| 28 |
|
| 29 | switch (state->page) { |
| 30 | case Title: { |
| 31 | ret = draw_title_screen(state, ch); |
| 32 | break; |
| 33 | } |
| 34 | case Game: { |
| 35 | ret = draw_game(state, ch); |
| 36 | break; |
| 37 | } |
| 38 | case Options: { |
| 39 | ret = draw_options_screen(state, ch); |
| 40 | break; |
| 41 | } |
| 42 | case Help: { |
| 43 | ret = draw_help_screen(state, ch); |
| 44 | break; |
| 45 | } |
| 46 | case About: { |
| 47 | ret = draw_about_screen(state, ch); |
| 48 | break; |
| 49 | } |
| 50 | default: |
| 51 | return 1; |
| 52 | } |
| 53 |
|
| 54 | if (ch != -1) mvprintw(LINES - 1, 0, "%04i", ch); // print most recent character press |
| 55 |
|
| 56 | if (LINES < (state->board->height + 1) || LINES < 17 || COLS/2 < (state->board->width) || COLS < 20) attron(COLOR_PAIR(3)); |
| 57 | mvprintw(LINES - 1, COLS - 6, "%03ix%02i", COLS/2, LINES); // print screen resolution |
| 58 | if (LINES < (state->board->height + 1) || LINES < 17 || COLS/2 < (state->board->width) || COLS < 20) attroff(COLOR_PAIR(3)); |
| 59 |
|
| 60 | refresh(); |
| 61 | return ret; |
| 62 | } |
| 63 |
|
| 64 | void draw_loop(game_state *state) { |
| 65 | int ch = 0; |
| 66 | while ((ch = getch())) { |
| 67 | if (draw(state, ch)) break; // break loop on non-zero return |
| 68 | } |
| 69 | } |
| 70 |
|