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ncurses-minesweeper / 71d76ab

Terminal game of Minesweeper, implemented in C with ncurses.

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{#}TimeHashSubjectAuthor#(+)(-)GPG?
1913 Sep 2020 14:2371d76abAdd majority of game logic, renderingJosh Stockin1530G

Blob @ ncurses-minesweeper / src / game / nearest_cells.c

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1#include <stdlib.h>
2
3#include "../state.h"
4
5int16_t *list_nearby_cells(game_board *board, uint16_t cell) {
6 int16_t *cells = (int16_t *)calloc(9, sizeof(int16_t));
7 if (cells == NULL) abort();
8 uint8_t board_width = board->width;
9 uint8_t board_height = board->height;
10 cells[0] = cell - board_width - 1;
11 cells[1] = cell - board_width;
12 cells[2] = cell - board_width + 1;
13 cells[3] = cell - 1;
14 cells[4] = cell;
15 cells[5] = cell + 1;
16 cells[6] = cell + board_width - 1;
17 cells[7] = cell + board_width;
18 cells[8] = cell + board_width + 1;
19 if (cell % board_width == 0) { // left edge
20 cells[0] = cell;
21 cells[3] = cell;
22 cells[6] = cell;
23 }
24 if ((cell + 1) % board_width == 0) { // right edge
25 cells[2] = cell;
26 cells[5] = cell;
27 cells[8] = cell;
28 }
29 if (cell < board_width) { // top edge
30 cells[0] = cell;
31 cells[1] = cell;
32 cells[2] = cell;
33 }
34 if (cell >= board_width * (board_height - 1)) { // bottom edge
35 cells[6] = cell;
36 cells[7] = cell;
37 cells[8] = cell;
38 }
39 return cells;
40}
41
42void recursively_open_nearby_cells(game_board *board, uint16_t cell) {
43 int16_t *nearby = list_nearby_cells(board, cell);
44 for (int i = 0; i < 9; i++) {
45 uint16_t c = nearby[i];
46 game_board_cell *x = &board->cells[c];
47 if (c != cell && !x->opened) {
48 x->opened = 1;
49 if (x->surrounding_bomb_count == 0 && !x->is_bomb && !x->flagged) recursively_open_nearby_cells(board, c);
50 }
51 }
52 free(nearby);
53}
54