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ncurses-minesweeper / 71d76ab

Terminal game of Minesweeper, implemented in C with ncurses.

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{#}TimeHashSubjectAuthor#(+)(-)GPG?
1812 Sep 2020 23:2382ddf89Colors; base game state and game renderingJosh Stockin111G

Blob @ ncurses-minesweeper / src / state.h

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1#ifndef STATE_H
2#define STATE_H
3
4#include "stdint.h"
5
6typedef enum DrawPage { Title, Game, Options, Help } DrawPage;
7typedef enum GameStatus { Playing, Done, Kaboom } GameStatus;
8
9typedef struct game_board_cell {
10 uint8_t is_bomb : 1;
11 uint8_t flagged : 1;
12 uint8_t opened : 1;
13 uint8_t surrounding_bomb_count : 3; // maximum possible is 8, only need 3 bits
14} game_board_cell;
15
16typedef struct game_board {
17 uint8_t width;
18 uint8_t height;
19 uint16_t current_cell; // (x,y) | x = current_cell % width, y = current_cell / width
20 uint8_t mine_count;
21 uint8_t mines_left;
22 GameStatus status;
23 game_board_cell *cells; // heap allocated, size = width * height, position in array determines position on board
24} game_board;
25
26typedef struct game_state {
27 DrawPage page;
28 uint8_t page_selection; // character/token that determines what part of the screen (button/input) is selected
29 game_board *board;
30} game_state;
31
32#endif
33