1 | #include <ncurses.h> |
2 |
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3 | #include "../game/game.h" |
4 | #include "../state.h" |
5 | #include "pages.h" |
6 | #include "text.h" |
7 |
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8 | int draw_game(game_state *state, int ch) { |
9 | if (ch == 'q' || ch == 'Q') { |
10 | state->page = Title; |
11 | state->page_selection = 0; |
12 | return draw_title_screen(state, 0); |
13 | } |
14 | game(state, ch); |
15 | game_board *board = state->board; |
16 | for (int cell = 0; cell < board->width * board->height; cell++) { |
17 | int x = (int)(COLS / 2) - board->width + cell % board->width * 2; |
18 | int y = 1 + cell / board->width; |
19 | if (board->cells[cell].is_bomb) { |
20 | attron(A_BOLD); |
21 | mvaddch(y, x, 'X'); |
22 | attroff(A_BOLD); |
23 | } else if (board->cells[cell].surrounding_bomb_count) { |
24 | attron(COLOR_PAIR(board->cells[cell].surrounding_bomb_count)); |
25 | mvaddch(y, x, '0' + board->cells[cell].surrounding_bomb_count); |
26 | attroff(COLOR_PAIR(board->cells[cell].surrounding_bomb_count)); |
27 | } |
28 | } |
29 | return 0; |
30 | } |
31 |
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