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ncurses-minesweeper / bec4c7f

Terminal game of Minesweeper, implemented in C with ncurses.

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1512 Sep 2020 18:10bec4c7fCreate Help screenJosh Stockin1126G

Blob @ ncurses-minesweeper / src / draw / title.c

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1#include <ncurses.h>
2
3#include "../state.h"
4#include "text.h"
5
6#include "help.h"
7
8// clang-format off
9const char *title_screen_splash[7] = {
10 ":::: :::: ::::::::::: :::: ::: :::::::::: :::::::: ::: ::: :::::::::: :::::::::: ::::::::: :::::::::: ::::::::: ",
11 "+:+:+: :+:+:+ :+: :+:+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+: :+:",
12 "+:+ +:+:+ +:+ +:+ :+:+:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+ +:+",
13 "+#+ +:+ +#+ +#+ +#+ +:+ +#+ +#++:++# +#++:++#++ +#+ +:+ +#+ +#++:++# +#++:++# +#++:++#+ +#++:++# +#++:++#: ",
14 "+#+ +#+ +#+ +#+ +#+#+# +#+ +#+ +#+ +#+#+ +#+ +#+ +#+ +#+ +#+ +#+ +#+",
15 "#+# #+# #+# #+# #+#+# #+# #+# #+# #+#+# #+#+# #+# #+# #+# #+# #+# #+#",
16 "### ### ########### ### #### ########## ######## ### ### ########## ########## ### ########## ### ###"};
17const char *title_screen_splash_small[5] = {
18 " __ ___ ____ _ __ ______ _____ _ __ ______ ______ ____ ______ ____ ",
19 " / |/ // _// | / // ____// ___/| | / // ____// ____// __ \\ / ____// __ \\",
20 " / /|_/ / / / / |/ // __/ \\__ \\ | | /| / // __/ / __/ / /_/ // __/ / /_/ /",
21 " / / / /_/ / / /| // /___ ___/ / | |/ |/ // /___ / /___ / ____// /___ / _, _/ ",
22 "/_/ /_//___//_/ |_//_____/ /____/ |__/|__//_____//_____//_/ /_____//_/ |_| "};
23// clang-format on
24
25const char *title_screen_splash_text = "MINESWEEPER";
26const char *title_screen_buttons[4] = {"PLAY", "OPTIONS", "HELP", "EXIT"};
27const char *title_screen_copyright = "Copyright (c) Joshua 'joshuas3' Stockin 2020";
28
29int draw_title_screen(game_state *state, int ch) {
30 // input handling
31 if (ch == 'j' || ch == 'J') {
32 if (state->page_selection != 3) {
33 state->page_selection++;
34 } else {
35 beep();
36 }
37 } else if (ch == 'k' || ch == 'K') {
38 if (state->page_selection != 0) {
39 state->page_selection--;
40 } else {
41 beep();
42 }
43 } else if (ch == 10 || ch == ' ' || ch == KEY_ENTER) { // enter key pressed, process
44 switch (state->page_selection) {
45 case 2: { // HELP
46 state->page = Help;
47 return draw_help_screen(state, 0);
48 }
49 case 3: { // QUIT
50 return 1;
51 }
52 }
53 }
54
55 // setup
56 attron(A_BOLD);
57
58 // draw splash screen
59 int vdisplace = 0;
60 if (COLS > 130 && LINES > 18) {
61 for (int i = 0; i < 7; i++) {
62 const char *this_splash = title_screen_splash[i];
63 mvprintw(centery() - 6 + i, centerx(this_splash), this_splash);
64 vdisplace = 2;
65 }
66 } else if (COLS > 85 && LINES > 14) {
67 for (int i = 0; i < 5; i++) {
68 const char *this_splash = title_screen_splash_small[i];
69 mvprintw(centery() - 5 + i, centerx(this_splash), this_splash);
70 vdisplace = 1;
71 }
72 } else {
73 mvprintw(centery() - 3, centerx(title_screen_splash_text), title_screen_splash_text);
74 vdisplace = -1;
75 }
76
77 // draw button inputs
78 for (int i = 0; i < 4; i++) {
79 if (state->page_selection == i) attron(A_STANDOUT);
80 mvprintw(centery() + i + vdisplace, centerx(title_screen_buttons[i]), title_screen_buttons[i]);
81 if (state->page_selection == i) attroff(A_STANDOUT);
82 }
83
84 // write copyright line @ bottom
85 attroff(A_BOLD);
86 mvprintw(LINES - 1, centerx(title_screen_copyright), title_screen_copyright);
87
88 return 0;
89}
90