1 | #ifndef WINDOW_SDL2_HPP_ |
2 | #define WINDOW_SDL2_HPP_ |
3 |
|
4 |
|
5 | #include <cstdint> |
6 | #include <string> |
7 | #include <SDL2/SDL.h> |
8 |
|
9 | #include "IWindow.hpp" |
10 |
|
11 |
|
12 | class WindowSDL2 : public IWindow |
13 | { |
14 | public: |
15 | WindowSDL2(std::string title, uint64_t window_config_flags); |
16 | ~WindowSDL2(); |
17 |
|
18 | bool Update(uint64_t time_since_last_update_us) override; |
19 |
|
20 | // Basic public interface |
21 | void SetTitle(std::string new_title) override; |
22 | void SetFullscreen(bool is_fullscreen) override; |
23 | void SetSize(uint64_t new_width, uint64_t new_height) override; |
24 | void SetPosition(uint64_t new_x, uint64_t new_y) override; |
25 |
|
26 | void MakeContextCurrent(); |
27 | void MakeNullCurrent(); |
28 |
|
29 | protected: |
30 | // Window object info |
31 | SDL_Window *m_pSdlWindow; |
32 | SDL_GLContext m_glContextMain; |
33 | SDL_GLContext m_glContextRender; |
34 |
|
35 | std::string m_windowTitle; |
36 | }; |
37 |
|
38 |
|
39 | #endif /* WINDOW_SDL2_HPP_ */ |
40 |
|