| 1 | #include <iostream> |
| 2 | #include <thread> |
| 3 |
|
| 4 | #include <SDL2/SDL.h> |
| 5 | #include "GL/gl3w.h" |
| 6 | #include <GL/gl.h> |
| 7 |
|
| 8 | #include "ZydecoCommon.hpp" |
| 9 | #include "CommonSDL2.hpp" |
| 10 | #include "EventHandlerSDL2.hpp" |
| 11 | #include "WindowSDL2.hpp" |
| 12 | #include "Engine.hpp" |
| 13 |
|
| 14 |
|
| 15 | static Logger LOGGER("MAIN"); |
| 16 |
|
| 17 | static const char *ZYDECO_TERMOUT[] = { |
| 18 | "Zydeco v0.1.0 Copyright (c) Joshua Stockin 2023", |
| 19 | "<https://joshstock.in> <josh@joshstock.in>", |
| 20 | }; |
| 21 |
|
| 22 |
|
| 23 | void on_terminate(void) |
| 24 | { |
| 25 | ZydecoFault("TERMINATED"); |
| 26 | } |
| 27 |
|
| 28 | int main(int argc, char *argv[]) |
| 29 | { |
| 30 | // Print boilerplate copyright output |
| 31 | for (const char *line : ZYDECO_TERMOUT) |
| 32 | { |
| 33 | std::cout << line << std::endl; |
| 34 | } |
| 35 |
|
| 36 | // Runtime environment setup |
| 37 | std::set_terminate((std::terminate_handler)on_terminate); |
| 38 |
|
| 39 | // Initialize logging |
| 40 | Logger::InitializeLogging(Logger::VERBOSE, &std::cout); |
| 41 | LOGGER.Log(Logger::INFO, "Logging initialized"); |
| 42 |
|
| 43 | // Initialize SDL environment |
| 44 | LOGGER.Log(Logger::INFO, "Initializing SDL..."); |
| 45 | SDL_CallErrorReturningFunction(SDL_Init, SDL_INIT_VIDEO | SDL_INIT_EVENTS); |
| 46 | LOGGER.Log(Logger::INFO, "SDL initialized"); |
| 47 |
|
| 48 | // Create subsystems |
| 49 | LOGGER.Log(Logger::INFO, "Creating subsystems..."); |
| 50 | EventHandlerSDL2 sdl_event_handler {}; |
| 51 | WindowSDL2 sdl_window {"Zydeco", SDL_WINDOW_MAXIMIZED | SDL_WINDOW_RESIZABLE}; |
| 52 | |
| 53 | // Load OpenGL |
| 54 | LOGGER.Log(Logger::INFO, "Loading OpenGL with GL3W..."); |
| 55 |
|
| 56 | int gl3wRes = gl3wInit(); |
| 57 | if (gl3wRes != 0) |
| 58 | { |
| 59 | ZydecoFault("gl3wInit failed ({})", gl3wRes); |
| 60 | } |
| 61 |
|
| 62 | if (!gl3wIsSupported(GL_VERSION_MAJOR, GL_VERSION_MINOR)) |
| 63 | { |
| 64 | ZydecoFault("OpenGL/GL3W {}.{} not supported", GL_VERSION_MAJOR, GL_VERSION_MINOR); |
| 65 | } |
| 66 |
|
| 67 | LOGGER.Log(Logger::DEBUG, "OpenGL {}, GLSL {}", glGetString(GL_VERSION), glGetString(GL_SHADING_LANGUAGE_VERSION)); |
| 68 |
|
| 69 | LOGGER.Log(Logger::INFO, "OpenGL loaded with GL3W"); |
| 70 |
|
| 71 | LOGGER.Log(Logger::INFO, "Subsystems created"); |
| 72 |
|
| 73 | // Create engine |
| 74 | LOGGER.Log(Logger::INFO, "Creating engine..."); |
| 75 | Engine engine {sdl_event_handler, sdl_window}; |
| 76 | LOGGER.Log(Logger::INFO, "Engine created"); |
| 77 |
|
| 78 | // Enter loop |
| 79 | LOGGER.Log(Logger::INFO, "Entering engine loop"); |
| 80 | engine.Execute(); |
| 81 |
|
| 82 | // Loop returned |
| 83 | LOGGER.Log(Logger::INFO, "Exiting engine loop"); |
| 84 |
|
| 85 | return 0; |
| 86 | } |
| 87 |
|