1 | #include "ZydecoCommon.hpp" |
2 | #include "CommonSDL2.hpp" |
3 | #include "WindowSDL2.hpp" |
4 |
|
5 |
|
6 | static Logger LOGGER("WINDOW"); |
7 |
|
8 |
|
9 | WindowSDL2::WindowSDL2(std::string title, uint64_t window_config_flags): |
10 | m_windowTitle(title) |
11 | { |
12 | LOGGER.Log(Logger::DEBUG, "WindowSDL2 creating ('{}')", title); |
13 |
|
14 | SDL_CallPointerReturningFunction(SDL_CreateWindow, m_pSdlWindow, |
15 | m_windowTitle.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, window_config_flags); |
16 |
|
17 | SDL_CallPointerReturningFunction(SDL_CreateRenderer, m_pSdlRenderer, |
18 | m_pSdlWindow, -1, SDL_RENDERER_ACCELERATED); |
19 | |
20 | SDL_CallPointerReturningFunction(SDL_GL_CreateContext, m_glContext, m_pSdlWindow); |
21 |
|
22 | SDL_ShowWindow(m_pSdlWindow); |
23 |
|
24 | LOGGER.Log(Logger::DEBUG, "WindowSDL2 created", title); |
25 | } |
26 |
|
27 | WindowSDL2::~WindowSDL2() |
28 | { |
29 | LOGGER.Log(Logger::DEBUG, "Destroying window '{}'", m_windowTitle); |
30 | SDL_GL_DeleteContext(m_glContext); |
31 | SDL_DestroyRenderer(m_pSdlRenderer); |
32 | SDL_DestroyWindow(m_pSdlWindow); |
33 | } |
34 |
|
35 | bool WindowSDL2::Update(uint64_t time_since_last_update_us) |
36 | { |
37 | LOGGER.Log(Logger::TRACE, "Refreshing SDL window {}", time_since_last_update_us); |
38 |
|
39 | // Update SDL renderer display |
40 | SDL_CallErrorReturningFunction(SDL_RenderClear, m_pSdlRenderer); |
41 |
|
42 | // Update OpenGL context display |
43 | SDL_GL_SwapWindow(m_pSdlWindow); |
44 |
|
45 | SDL_RenderPresent(m_pSdlRenderer); |
46 |
|
47 | return false; |
48 | } |
49 |
|
50 | void WindowSDL2::SetTitle(std::string new_title) |
51 | { |
52 | m_windowTitle = new_title; |
53 | SDL_SetWindowTitle(m_pSdlWindow, m_windowTitle.c_str()); |
54 | } |
55 |
|
56 | void WindowSDL2::SetFullscreen(bool is_fullscreen) |
57 | { |
58 | SDL_CallErrorReturningFunction(SDL_SetWindowFullscreen, m_pSdlWindow, is_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); |
59 | } |
60 |
|
61 | void WindowSDL2::SetSize(uint64_t new_width, uint64_t new_height) |
62 | { |
63 | SDL_SetWindowSize(m_pSdlWindow, new_width, new_height); |
64 | } |
65 |
|
66 | void WindowSDL2::SetPosition(uint64_t new_x, uint64_t new_y) |
67 | { |
68 | SDL_SetWindowPosition(m_pSdlWindow, new_x, new_y); |
69 | } |
70 |
|