| 1 | #ifndef GL_PROGRAM_HPP_ |
| 2 | #define GL_PROGRAM_HPP_ |
| 3 |
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| 4 |
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| 5 | #include <vector> |
| 6 | #include <map> |
| 7 |
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| 8 | #include "ZydecoCommon.hpp" |
| 9 |
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| 10 |
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| 11 | class GLShader; |
| 12 |
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| 13 |
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| 14 | class GLProgram |
| 15 | { |
| 16 | public: |
| 17 | static GLProgram *GetGLProgram(std::string name); |
| 18 |
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| 19 | GLProgram(std::string name, std::vector<GLShader*> shaders); |
| 20 | ~GLProgram(); |
| 21 | uint64_t GetGLProgramID(); |
| 22 | std::string GetGLProgramName(); |
| 23 |
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| 24 | private: |
| 25 | static std::map<std::string, GLProgram*> s_glPrograms; |
| 26 |
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| 27 | uint64_t m_glProgramId; |
| 28 | std::string m_glProgramName; |
| 29 | }; |
| 30 |
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| 31 |
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| 32 | #endif /* GL_PROGRAM_HPP_ */ |
| 33 |
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