| 1 | #ifndef GL_PROGRAM_HPP_ | 
| 2 | #define GL_PROGRAM_HPP_ | 
| 3 |  | 
| 4 |  | 
| 5 | #include <vector> | 
| 6 | #include <map> | 
| 7 |  | 
| 8 | #include "ZydecoCommon.hpp" | 
| 9 |  | 
| 10 |  | 
| 11 | class GLShader; | 
| 12 |  | 
| 13 |  | 
| 14 | class GLProgram | 
| 15 | { | 
| 16 | public: | 
| 17 | static GLProgram *GetGLProgram(std::string name); | 
| 18 |  | 
| 19 | GLProgram(std::string name, std::vector<GLShader*> shaders); | 
| 20 | ~GLProgram(); | 
| 21 | uint64_t GetGLProgramID(); | 
| 22 | std::string GetGLProgramName(); | 
| 23 |  | 
| 24 | private: | 
| 25 | static std::map<std::string, GLProgram*> s_glPrograms; | 
| 26 |  | 
| 27 | uint64_t m_glProgramId; | 
| 28 | std::string m_glProgramName; | 
| 29 | }; | 
| 30 |  | 
| 31 |  | 
| 32 | #endif /* GL_PROGRAM_HPP_ */ | 
| 33 |  |