1 | #ifndef GL_RENDER_OBJECT_HPP_ |
2 | #define GL_RENDER_OBJECT_HPP_ |
3 |
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4 |
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5 | #include <list> |
6 | #include <map> |
7 |
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8 | #include <GL/gl3w.h> |
9 | #include <glm/glm.hpp> |
10 |
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11 | #include "ZydecoCommon.hpp" |
12 |
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13 |
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14 | class GLProgram; |
15 |
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16 |
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17 | enum class glUniformType |
18 | { |
19 | FLOAT, INT, UINT |
20 | }; |
21 |
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22 | struct glUniform |
23 | { |
24 | public: |
25 | enum glUniformType type; |
26 | uint8_t quantity; |
27 | void **data; |
28 | }; |
29 |
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30 |
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31 | class GLRenderObject |
32 | { |
33 | private: |
34 | static std::map<uint64_t, std::list<GLRenderObject*>> s_renderObjects; |
35 |
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36 | protected: |
37 | friend class Renderer; |
38 |
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39 | GLRenderObject(std::string gl_program_name, uint64_t render_priority); |
40 | ~GLRenderObject(); |
41 |
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42 | void RenderEnable(); |
43 | void RenderDisable(); |
44 |
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45 | public: |
46 | template<int N, typename T> |
47 | constexpr void RenderSetUniform(std::string name, std::array<void*, N> data) |
48 | { |
49 | glUniform uniform; |
50 | if (std::is_same<T, float>::value) { uniform.type = glUniformType::FLOAT; } |
51 | else if (std::is_same<T, int>::value) { uniform.type = glUniformType::INT; } |
52 | else if (std::is_same<T, long int>::value) { uniform.type = glUniformType::INT; } |
53 | else if (std::is_same<T, unsigned int>::value) { uniform.type = glUniformType::UINT; } |
54 | else if (std::is_same<T, long unsigned int>::value) { uniform.type = glUniformType::UINT; } |
55 | else { ZydecoFault("RenderSetUniform({}): Unknown data type {}", name, typeid(T).name()); } |
56 |
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57 | uniform.quantity = N; |
58 | uniform.data = new void *[N]; |
59 | std::copy(std::begin(data), std::end(data), uniform.data); |
60 |
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61 |
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62 | m_uniforms.insert(std::pair<std::string, glUniform>(name, uniform)); |
63 | } |
64 |
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65 | GLProgram *m_glProgram; |
66 | uint64_t m_renderPriority; |
67 | bool m_renderEnabled; |
68 | std::map<std::string, glUniform> m_uniforms; |
69 |
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70 | void GLTargetSetup(); |
71 | virtual void Render() = 0; |
72 | static std::map<uint64_t, std::list<GLRenderObject*>>& GetRenderObjects(); |
73 | }; |
74 |
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75 | #endif /* GL_RENDER_OBJECT_HPP_ */ |
76 |
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