1 | #include <GL/gl3w.h> |
2 |
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3 | #include "ZydecoCommon.hpp" |
4 | #include "GLProgram.hpp" |
5 | #include "GLShader.hpp" |
6 |
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7 |
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8 | static Logger LOGGER("GLProgram"); |
9 |
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10 |
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11 | // static initialize members |
12 | std::map<std::string, GLProgram*> GLProgram::s_glPrograms {}; |
13 |
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14 |
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15 | GLProgram *GLProgram::GetGLProgram(std::string name) |
16 | { |
17 | if (!s_glPrograms.count(name)) { ZydecoFault("GetGLProgram(): Program '{}' does not exist", name); } |
18 | return s_glPrograms.at(name); |
19 | } |
20 |
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21 | GLProgram::GLProgram(std::string name, std::vector<GLShader*> shaders) |
22 | { |
23 | LOGGER.Log(Logger::TRACE, "GLProgram(name: {}, ...)", name); |
24 | m_glProgramId = glCreateProgram(); |
25 | m_glProgramName = name; |
26 |
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27 | for (GLShader *p_shader : shaders) |
28 | { |
29 | glAttachShader(m_glProgramId, p_shader->GetGLShaderID()); |
30 | } |
31 |
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32 | glLinkProgram(m_glProgramId); |
33 |
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34 | int success; |
35 | char infoLog[512]; |
36 | glGetProgramiv(m_glProgramId, GL_LINK_STATUS, &success); |
37 | if(!success) |
38 | { |
39 | glGetShaderInfoLog(m_glProgramId, 512, NULL, infoLog); |
40 | ZydecoFault("Shader program linking failed:\n{}", infoLog); |
41 | } |
42 |
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43 | for (GLShader *p_shader : shaders) |
44 | { |
45 | glDetachShader(m_glProgramId, p_shader->GetGLShaderID()); |
46 | } |
47 |
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48 | s_glPrograms.emplace(std::pair<std::string, GLProgram*>(m_glProgramName, this)); |
49 | } |
50 |
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51 | GLProgram::~GLProgram() |
52 | { |
53 | LOGGER.Log(Logger::TRACE, "~GLProgram() for '{}'", m_glProgramName); |
54 | glDeleteProgram(m_glProgramId); |
55 | s_glPrograms.erase(m_glProgramName); |
56 | } |
57 |
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58 | uint64_t GLProgram::GetGLProgramID() |
59 | { |
60 | return m_glProgramId; |
61 | } |
62 |
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63 | std::string GLProgram::GetGLProgramName() |
64 | { |
65 | return m_glProgramName; |
66 | } |
67 |
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