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zydeco / 7457fba

Experiment in graphics programming, C++, OpenGL, simulation techniques.

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703 Sep 2023 16:015f524c5OpenGL render abstractionsJosh Stockin131G

Blob @ zydeco / include / Engine.hpp

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1#ifndef ENGINE_HPP_
2#define ENGINE_HPP_
3
4
5#include <chrono>
6#include <atomic>
7#include <vector>
8
9#include "ZydecoCommon.hpp"
10#include "ThreadLooping.hpp"
11#include "IEventQuitSubscriber.hpp"
12#include "IUpdateable.hpp"
13
14
15class IEventHandler;
16class ITimer;
17class Renderer;
18
19
20class Engine : public IEventQuitSubscriber
21{
22public:
23 Engine(IEventHandler& r_event_handler, ITimer& r_core_timer, Renderer& r_renderer);
24 ~Engine();
25
26 void OnQuitEvent() override;
27
28 void Execute();
29
30protected:
31 IEventHandler& m_rEventHandler;
32 ITimer& m_rCoreTimer;
33 Renderer& m_rRenderer;
34
35 std::vector<ThreadLooping*> m_threads;
36 std::atomic<bool> m_aIsExiting;
37};
38
39
40#endif /* ENGINE_HPP_ */
41