Experiment in graphics programming, C++, OpenGL, simulation techniques.
{#} | Time | Hash | Subject | Author | # | (+) | (-) | GPG? |
---|---|---|---|---|---|---|---|---|
12 | 09 Dec 2023 13:51 | 1467546 | Update README | Josh Stockin | 1 | 1 | 1 | G |
11 | 09 Dec 2023 13:48 | 77061a1 | Update README | Josh Stockin | 1 | 30 | 2 | G |
10 | 08 Dec 2023 15:21 | 5a717fe | Fractal renderer update for article | Josh Stockin | 17 | 238 | 187 | G |
9 | 16 Nov 2023 11:11 | a4d3636 | Fractal Viewer | Josh Stockin | 33 | 939 | 304 | G |
8 | 03 Sep 2023 23:17 | 7457fba | ImGui bringup | Josh Stockin | 14 | 214 | 57 | G |
7 | 03 Sep 2023 16:01 | 5f524c5 | OpenGL render abstractions | Josh Stockin | 35 | 1138 | 151 | G |
6 | 31 Aug 2023 21:18 | 3195a10 | Update program flow | Josh Stockin | 17 | 300 | 147 | G |
5 | 05 Aug 2023 23:14 | 3c60e1a | Use GL3W | Josh Stockin | 9 | 120 | 57 | G |
4 | 05 Aug 2023 20:50 | 0dd781a | Create event handling and threads structure | Josh Stockin | 24 | 651 | 248 | G |
3 | 04 Aug 2023 22:32 | f2ac8af | Create base Engine class | Josh Stockin | 9 | 247 | 38 | G |
2 | 03 Aug 2023 22:03 | 0dc574e | C++ bringup; SDL window creation | Josh Stockin | 12 | 286 | 0 | G |
1 | 03 Aug 2023 17:13 | a07587e | Initial commit | Josh Stockin | 3 | 32 | 0 | G |