Experiment in graphics programming, C++, OpenGL, simulation techniques.
| {#} | Time | Hash | Subject | Author | # | (+) | (-) | GPG? |
|---|---|---|---|---|---|---|---|---|
| 10 | 08 Dec 2023 15:21 | 5a717fe | Fractal renderer update for article | Josh Stockin | 17 | 238 | 187 | G |
| Object | Latest Commit Subject | Time | Hash |
|---|---|---|---|
| Fractal renderer update for article | 08 Dec 2023 15:21 | 5a717fe | |
| Fractal renderer update for article | 08 Dec 2023 15:21 | 5a717fe | |
| Use GL3W | 05 Aug 2023 23:14 | 3c60e1a | |
| Fractal renderer update for article | 08 Dec 2023 15:21 | 5a717fe | |
| Initial commit | 03 Aug 2023 17:13 | a07587e | |
| Create base Engine class | 04 Aug 2023 22:32 | f2ac8af | |
| ImGui bringup | 03 Sep 2023 23:17 | 7457fba | |
| Create base Engine class | 04 Aug 2023 22:32 | f2ac8af |
Hobby project/experiment in C++, graphics programming, and world generation.
Run ./zydeco.sh to compile, build, and run. Requires CMake and a C++20-capable compiler, as well as the dependencies below. Executable is outputted at build/zydeco in the project root directory.
Zydeco depends upon the following C/C++ libraries:
| Library | Purpose | Source |
|---|---|---|
fmt |
String formatting for debug output messages | libfmt-dev |
cpptrace |
Producing stack traces for fault output | GitHub |
SDL2 |
Cross-platform solution for creating and managing windows, OpenGL contexts | libsdl2-dev |