| 1 | /* ncurses-minesweeper Copyright (c) 2020 Joshua 'joshuas3' Stockin |
| 2 | * <https://joshstock.in> |
| 3 | * <https://github.com/JoshuaS3/ncurses-minesweeper> |
| 4 | * |
| 5 | * This software is licensed and distributed under the terms of the MIT License. |
| 6 | * See the MIT License in the LICENSE file of this project's root folder. |
| 7 | * |
| 8 | * This comment block and its contents, including this disclaimer, MUST be |
| 9 | * preserved in all copies or distributions of this software's source. |
| 10 | */ |
| 11 |
|
| 12 | #include <ncurses.h> |
| 13 | #include <time.h> |
| 14 |
|
| 15 | #include "../game/game.h" |
| 16 | #include "../game/reset.h" |
| 17 | #include "../state.h" |
| 18 | #include "pages.h" |
| 19 | #include "text.h" |
| 20 |
|
| 21 | static int elapsed = 0; |
| 22 | void render_topbar(int left, int right, game_board *board) { |
| 23 | if (board->status == Waiting) { |
| 24 | elapsed = 0; |
| 25 | } else if (board->status == Playing) { |
| 26 | elapsed = time(NULL) - board->time; |
| 27 | } |
| 28 | attron(A_BOLD); |
| 29 | if (elapsed < 999) |
| 30 | mvprintw(0, right - 4, "%03d", elapsed); |
| 31 | else |
| 32 | mvaddstr(0, right - 4, "999"); |
| 33 | mvprintw(0, left, "%03d", board->mines_left); |
| 34 | attroff(A_BOLD); |
| 35 | int center = (int)(COLS / 2 - 1); |
| 36 | switch (board->status) { |
| 37 | case Waiting: |
| 38 | case Playing: |
| 39 | mvaddstr(0, center, "._."); |
| 40 | break; |
| 41 | case Done: |
| 42 | mvaddstr(0, center, "^-^"); |
| 43 | break; |
| 44 | case Kaboom: |
| 45 | mvaddstr(0, center, "x_x"); |
| 46 | break; |
| 47 | } |
| 48 | } |
| 49 |
|
| 50 | int draw_game(game_state *state, int ch) { |
| 51 | game_board *board = state->board; |
| 52 | int bound_left = (int)(COLS / 2) - board->width; |
| 53 | int bound_right = (int)(COLS / 2) + board->width; |
| 54 | render_topbar(bound_left, bound_right, board); |
| 55 |
|
| 56 | // handle input |
| 57 | switch (ch) { |
| 58 | case -1: { |
| 59 | return 0; |
| 60 | } |
| 61 | case KEY_RESIZE: |
| 62 | clear(); |
| 63 | break; |
| 64 | case 'q': |
| 65 | case 'Q': { |
| 66 | clear(); |
| 67 | reset_board(state->board); |
| 68 | state->page = Title; |
| 69 | state->page_selection = 0; |
| 70 | return draw_title_screen(state, 0); |
| 71 | } |
| 72 | } |
| 73 |
|
| 74 | game(state, ch); // pass input to game controller |
| 75 |
|
| 76 | // draw board |
| 77 | attron(A_BOLD); |
| 78 | for (int cell = 0; cell < board->width * board->height; cell++) { |
| 79 | int x = bound_left + cell % board->width * 2; |
| 80 | int y = 1 + cell / board->width; |
| 81 | if (board->current_cell == cell) attron(A_STANDOUT); // highlight selected cell |
| 82 | game_board_cell *this_cell = &board->cells[cell]; |
| 83 | if (!this_cell->flagged) { |
| 84 | if (!this_cell->opened) { // unopened unflagged, grey territory |
| 85 | attroff(A_BOLD); |
| 86 | mvaddch(y, x, '~'); |
| 87 | attron(A_BOLD); |
| 88 | } else { // opened but unflagged |
| 89 | if (this_cell->is_bomb) { // bomb opened |
| 90 | attron(COLOR_PAIR(5)); |
| 91 | mvaddch(y, x, 'X'); |
| 92 | attroff(COLOR_PAIR(5)); |
| 93 | } else if (this_cell->surrounding_bomb_count) { // surrounding bomb-count label |
| 94 | int count = this_cell->surrounding_bomb_count; |
| 95 | attron(COLOR_PAIR(count)); |
| 96 | mvaddch(y, x, '0' + count); |
| 97 | attroff(COLOR_PAIR(count)); |
| 98 | } else { // no surrounding bombs, open area |
| 99 | mvaddch(y, x, ' '); |
| 100 | } |
| 101 | } |
| 102 | } else { // flagged cell |
| 103 | attron(A_STANDOUT); |
| 104 | if (board->status != Kaboom) |
| 105 | mvaddch(y, x, 'X'); |
| 106 | else { |
| 107 | if (!board->cells[cell].is_bomb) { // highlight false positives when done |
| 108 | attron(COLOR_PAIR(5)); |
| 109 | mvaddch(y, x, 'X'); |
| 110 | attroff(COLOR_PAIR(5)); |
| 111 | } else |
| 112 | mvaddch(y, x, 'X'); |
| 113 | } |
| 114 | attroff(A_STANDOUT); |
| 115 | } |
| 116 | if (board->current_cell == cell) attroff(A_STANDOUT); // un-highlight selected cell |
| 117 | } |
| 118 | attroff(A_BOLD); |
| 119 | return 0; |
| 120 | } |
| 121 |
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