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Experiment in graphics programming, C++, OpenGL, simulation techniques.
Latest Commit
| {#} | Time | Hash | Subject | Author | # | (+) | (-) | GPG? |
| 4 | 05 Aug 2023 20:50 | 0dd781a | Create event handling and threads structure | Josh Stockin | 1 | 4 | 1 | G |
| 1 | #ifndef IUPDATEABLE_HPP_ |
| 2 | #define IUPDATEABLE_HPP_ |
| 3 |
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| 4 |
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| 5 | #include <cstdint> |
| 6 |
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| 7 |
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| 8 | class IUpdateable |
| 9 | { |
| 10 | public: |
| 11 | virtual bool Update(uint64_t time_since_last_update_us) = 0; |
| 12 | }; |
| 13 |
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| 14 |
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| 15 | #endif /* IUPDATEABLE_HPP_ */ |
| 16 |
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