| 1 | #include "ZydecoCommon.hpp" | 
| 2 | #include "CommonSDL2.hpp" | 
| 3 | #include "WindowSDL2.hpp" | 
| 4 |  | 
| 5 |  | 
| 6 | static Logger LOGGER("WINDOW"); | 
| 7 |  | 
| 8 |  | 
| 9 | // Static initialize | 
| 10 | bool WindowSDL2::s_sdlInitialized = false; | 
| 11 |  | 
| 12 |  | 
| 13 | WindowSDL2::WindowSDL2(std::string title, uint64_t window_config_flags): | 
| 14 | m_windowTitle(title) | 
| 15 | { | 
| 16 | _SdlInitialize(); | 
| 17 |  | 
| 18 | LOGGER.Log(Logger::INFO, "SDL Creating OpenGL Window ('{}')", title); | 
| 19 |  | 
| 20 | SDL_CallPointerReturningFunction(SDL_CreateWindow, m_pSdlWindow, | 
| 21 | m_windowTitle.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, window_config_flags); | 
| 22 |  | 
| 23 | SDL_CallPointerReturningFunction(SDL_CreateRenderer, m_pSdlRenderer, | 
| 24 | m_pSdlWindow, -1, SDL_RENDERER_ACCELERATED); | 
| 25 |  | 
| 26 | SDL_CallPointerReturningFunction(SDL_GL_CreateContext, m_pGlContext, m_pSdlWindow); | 
| 27 |  | 
| 28 | SDL_ShowWindow(m_pSdlWindow); | 
| 29 | } | 
| 30 |  | 
| 31 | WindowSDL2::~WindowSDL2() | 
| 32 | { | 
| 33 | LOGGER.Log(Logger::DEBUG, "Destroying window {}", m_windowTitle); | 
| 34 | SDL_GL_DeleteContext(m_pGlContext); | 
| 35 | SDL_DestroyRenderer(m_pSdlRenderer); | 
| 36 | SDL_DestroyWindow(m_pSdlWindow); | 
| 37 | } | 
| 38 |  | 
| 39 | bool WindowSDL2::Update(uint64_t time_since_last_update_us) | 
| 40 | { | 
| 41 | LOGGER.Log(Logger::TRACE, "Refreshing SDL window {}", time_since_last_update_us); | 
| 42 |  | 
| 43 | // Update SDL renderer display | 
| 44 | SDL_CallErrorReturningFunction(SDL_RenderClear, m_pSdlRenderer); | 
| 45 |  | 
| 46 | // Update OpenGL context display | 
| 47 | SDL_GL_SwapWindow(m_pSdlWindow); | 
| 48 |  | 
| 49 | SDL_RenderPresent(m_pSdlRenderer); | 
| 50 |  | 
| 51 | return false; | 
| 52 | } | 
| 53 |  | 
| 54 | void WindowSDL2::SetTitle(std::string new_title) | 
| 55 | { | 
| 56 | m_windowTitle = new_title; | 
| 57 | SDL_SetWindowTitle(m_pSdlWindow, m_windowTitle.c_str()); | 
| 58 | } | 
| 59 |  | 
| 60 | void WindowSDL2::SetFullscreen(bool is_fullscreen) | 
| 61 | { | 
| 62 | SDL_CallErrorReturningFunction(SDL_SetWindowFullscreen, m_pSdlWindow, is_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0); | 
| 63 | } | 
| 64 |  | 
| 65 | void WindowSDL2::SetSize(uint64_t new_width, uint64_t new_height) | 
| 66 | { | 
| 67 | SDL_SetWindowSize(m_pSdlWindow, new_width, new_height); | 
| 68 | } | 
| 69 |  | 
| 70 | void WindowSDL2::SetPosition(uint64_t new_x, uint64_t new_y) | 
| 71 | { | 
| 72 | SDL_SetWindowPosition(m_pSdlWindow, new_x, new_y); | 
| 73 | } | 
| 74 |  | 
| 75 | void WindowSDL2::_SdlInitialize() | 
| 76 | { | 
| 77 | if (s_sdlInitialized) { return; } | 
| 78 |  | 
| 79 | LOGGER.Log(Logger::INFO, "SDL Init"); | 
| 80 | SDL_CallErrorReturningFunction(SDL_Init, SDL_INIT_VIDEO | SDL_INIT_EVENTS); | 
| 81 |  | 
| 82 | s_sdlInitialized = true; | 
| 83 | } | 
| 84 |  |