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Experiment in graphics programming, C++, OpenGL, simulation techniques.
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16 Nov 2023 11:11
a4d3636
Fractal Viewer
Josh Stockin
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render
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shaders
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triangle.vs.glsl
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R""(
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#version 460 core
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in vec3 position;
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in vec3 color;
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uniform mat4 perspective;
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out vec3 vertexColor;
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void main()
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{
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gl_Position = perspective*vec4(position, 1.0);
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vertexColor = color;
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}
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)""
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