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zydeco / a4d3636

Experiment in graphics programming, C++, OpenGL, simulation techniques.

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304 Aug 2023 22:32f2ac8afCreate base Engine classJosh Stockin1104G

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1## Zydeco
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3Hobby project/experiment in C++, graphics programming, and world generation.
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5### Building
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7Run `./zydeco.sh` to compile, build, and run. Requires `CMake` and a `C++20`-capable compiler, as well as the dependencies below. Executable is outputted at `build/zydeco` in the project root directory.
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9Zydeco depends upon the following C/C++ libraries:
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11| Library | Purpose | Source |
12| ------- | ------- | ------ |
13| `fmt` | String formatting for debug output messages | `libfmt-dev` |
14| `cpptrace` | Producing stack traces for fault output | [GitHub](https://github.com/jeremy-rifkin/cpptrace) |
15| `SDL2` | Cross-platform solution for creating and managing windows, OpenGL contexts | `libsdl2-dev` |
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