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zydeco / fractal

Experiment in graphics programming, C++, OpenGL, simulation techniques.

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1008 Dec 2023 15:215a717feFractal renderer update for articleJosh Stockin130G

Blob @ zydeco / include / ZydecoCommon.hpp

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1#ifndef ZYDECO_COMMON_HPP_
2#define ZYDECO_COMMON_HPP_
3
4
5#include <cstdint>
6#include <string>
7#include <map>
8#include <vector>
9#include <array>
10
11#include <SDL2/SDL.h>
12#include <glm/glm.hpp>
13#include <glm/ext.hpp>
14#include <GL/gl3w.h>
15#include <imgui.h>
16#include <backends/imgui_impl_sdl2.h>
17#include <backends/imgui_impl_opengl3.h>
18
19#include "Logger.hpp"
20#include "Fault.hpp"
21
22
23static constexpr uint32_t GL_VERSION_MAJOR = 4;
24static constexpr uint32_t GL_VERSION_MINOR = 6;
25
26
27#endif /* ZYDECO_COMMON_HPP_ */
28