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zydeco / fractal

Experiment in graphics programming, C++, OpenGL, simulation techniques.

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703 Sep 2023 16:015f524c5OpenGL render abstractionsJosh Stockin1210G

Blob @ zydeco / include / render / gl / GLShader.hpp

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1#ifndef GLSHADER_HPP_
2#define GLSHADER_HPP_
3
4
5#include "ZydecoCommon.hpp"
6
7
8class GLShader
9{
10public:
11 GLShader(uint64_t shader_type, const char *shader_source);
12 ~GLShader();
13 uint64_t GetGLShaderID();
14
15private:
16 uint64_t m_shaderType;
17 uint64_t m_glShaderId;
18};
19
20
21#endif /* GLSHADER_HPP_ */
22