| 1 | #ifndef GLTEXTURE_HPP_ |
| 2 | #define GLTEXTURE_HPP_ |
| 3 |
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| 4 |
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| 5 | #include <map> |
| 6 | #include "ZydecoCommon.hpp" |
| 7 |
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| 8 |
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| 9 | class GLTexture |
| 10 | { |
| 11 | public: |
| 12 | GLTexture(uint32_t sized_format, void *data_source, uint32_t width, uint32_t height); |
| 13 | ~GLTexture(); |
| 14 |
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| 15 | uint32_t GetID(); |
| 16 |
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| 17 | void SetDataSourceAndReload(void *data_source, int width, int height); |
| 18 | void ReloadFromDataSource(); |
| 19 |
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| 20 | void BindAsTexture(uint64_t texture_unit); |
| 21 | void BindAsImage(uint64_t texture_unit); |
| 22 |
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| 23 | private: |
| 24 | uint32_t m_glTextureID = 0; |
| 25 | uint32_t m_baseFormat = 0; |
| 26 | uint32_t m_sizedFormat = 0; |
| 27 | uint32_t m_dataType = 0; |
| 28 |
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| 29 | void *m_pDataSource; |
| 30 | uint32_t m_width; |
| 31 | uint32_t m_height; |
| 32 | }; |
| 33 |
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| 34 |
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| 35 | #endif /* GLTEXTURE_HPP_ */ |
| 36 |
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