1 | #ifndef GL_UNIFORM_UPLOADER_HPP_ |
2 | #define GL_UNIFORM_UPLOADER_HPP_ |
3 |
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4 |
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5 | #include <string> |
6 | #include <array> |
7 | #include <map> |
8 |
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9 |
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10 | enum class glUniformType |
11 | { |
12 | FLOAT, DOUBLE, INT, UINT, MAT4 |
13 | }; |
14 |
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15 | struct glUniform |
16 | { |
17 | public: |
18 | enum glUniformType type; |
19 | uint8_t quantity; |
20 | void **data; |
21 | }; |
22 |
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23 |
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24 | class GLUniformUploader |
25 | { |
26 | public: |
27 | GLUniformUploader() = default; |
28 | ~GLUniformUploader() = default; |
29 |
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30 | // todo: interface for removing/updating uniform pointer? |
31 | template<int N, typename T> |
32 | void AssignUniformPointer(std::string name, std::array<void*, N> data) |
33 | { |
34 | glUniform uniform; |
35 | if (std::is_same<T, float>::value) { uniform.type = glUniformType::FLOAT; } |
36 | else if (std::is_same<T, double>::value) { uniform.type = glUniformType::DOUBLE; } |
37 | else if (std::is_same<T, int>::value) { uniform.type = glUniformType::INT; } |
38 | else if (std::is_same<T, long int>::value) { uniform.type = glUniformType::INT; } |
39 | else if (std::is_same<T, unsigned int>::value) { uniform.type = glUniformType::UINT; } |
40 | else if (std::is_same<T, unsigned long int>::value) { uniform.type = glUniformType::UINT; } |
41 | else if (std::is_same<T, glm::mat4>::value) { uniform.type = glUniformType::MAT4; } |
42 | else { ZydecoFault("RenderSetUniform('{}'): Unknown data type {}", name, typeid(T).name()); } |
43 |
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44 | uniform.quantity = N; |
45 | uniform.data = new void *[N]; |
46 | std::copy(std::begin(data), std::end(data), uniform.data); |
47 |
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48 | m_uniforms.insert(std::pair<std::string, glUniform>(name, uniform)); |
49 | } |
50 |
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51 | void UploadUniforms(uint64_t program_id); |
52 |
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53 | public: |
54 | std::map<std::string, glUniform> m_uniforms; |
55 | }; |
56 |
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57 |
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58 | #endif |
59 |
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