Experiment in graphics programming, C++, OpenGL, simulation techniques.
| {#} | Time | Hash | Subject | Author | # | (+) | (-) | GPG? | 
|---|---|---|---|---|---|---|---|---|
| 9 | 16 Nov 2023 11:11 | a4d3636 | Fractal Viewer | Josh Stockin | 1 | 19 | 0 | G | 
| 1 | #ifndef GL_RENDER_OBJECT_FRACTAL_HPP_ | 
| 2 | #define GL_RENDER_OBJECT_FRACTAL_HPP_ | 
| 3 | |
| 4 | |
| 5 | #include "GLRenderObject.hpp" | 
| 6 | |
| 7 | |
| 8 | class GLRenderObjectFractal : public GLRenderObject | 
| 9 | { | 
| 10 | public: | 
| 11 | GLRenderObjectFractal(); | 
| 12 | ~GLRenderObjectFractal() = default; | 
| 13 | |
| 14 | private: | 
| 15 | void Render() override; | 
| 16 | }; | 
| 17 | |
| 18 | |
| 19 | #endif /* GL_RENDER_OBJECT_FRACTAL_HPP_ */ | 
| 20 |