Experiment in graphics programming, C++, OpenGL, simulation techniques.
| {#} | Time | Hash | Subject | Author | # | (+) | (-) | GPG? |
|---|---|---|---|---|---|---|---|---|
| 9 | 16 Nov 2023 11:11 | a4d3636 | Fractal Viewer | Josh Stockin | 1 | 3 | 1 | G |
| 1 | #ifndef GL_RENDER_OBJECT_IMGUI_HPP_ |
| 2 | #define GL_RENDER_OBJECT_IMGUI_HPP_ |
| 3 | |
| 4 | |
| 5 | #include "GLRenderObject.hpp" |
| 6 | |
| 7 | |
| 8 | class ImFont; |
| 9 | class MandelbrotSettings; |
| 10 | |
| 11 | |
| 12 | class GLRenderObjectImGui : public GLRenderObject |
| 13 | { |
| 14 | public: |
| 15 | GLRenderObjectImGui(MandelbrotSettings *p_settings); |
| 16 | ~GLRenderObjectImGui() = default; |
| 17 | |
| 18 | private: |
| 19 | void Render() override; |
| 20 | |
| 21 | ImFont *m_font; |
| 22 | MandelbrotSettings *m_pSettings; |
| 23 | }; |
| 24 | |
| 25 | |
| 26 | #endif /* GL_RENDER_OBJECT_IMGUI_HPP_ */ |
| 27 |