Experiment in graphics programming, C++, OpenGL, simulation techniques.
{#} | Time | Hash | Subject | Author | # | (+) | (-) | GPG? |
---|---|---|---|---|---|---|---|---|
9 | 16 Nov 2023 11:11 | a4d3636 | Fractal Viewer | Josh Stockin | 1 | 3 | 1 | G |
1 | #ifndef GL_RENDER_OBJECT_IMGUI_HPP_ |
2 | #define GL_RENDER_OBJECT_IMGUI_HPP_ |
3 | |
4 | |
5 | #include "GLRenderObject.hpp" |
6 | |
7 | |
8 | class ImFont; |
9 | class MandelbrotSettings; |
10 | |
11 | |
12 | class GLRenderObjectImGui : public GLRenderObject |
13 | { |
14 | public: |
15 | GLRenderObjectImGui(MandelbrotSettings *p_settings); |
16 | ~GLRenderObjectImGui() = default; |
17 | |
18 | private: |
19 | void Render() override; |
20 | |
21 | ImFont *m_font; |
22 | MandelbrotSettings *m_pSettings; |
23 | }; |
24 | |
25 | |
26 | #endif /* GL_RENDER_OBJECT_IMGUI_HPP_ */ |
27 |