| 1 | #include <GL/gl3w.h> |
| 2 |
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| 3 | #include "GLShader.hpp" |
| 4 |
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| 5 |
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| 6 | GLShader::GLShader(uint64_t shader_type, const char *shader_source) |
| 7 | { |
| 8 | m_glShaderId = glCreateShader(shader_type); |
| 9 | glShaderSource(m_glShaderId, 1, &shader_source, nullptr); |
| 10 | glCompileShader(m_glShaderId); |
| 11 |
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| 12 | int success; |
| 13 | char infoLog[512]; |
| 14 | glGetShaderiv(m_glShaderId, GL_COMPILE_STATUS, &success); |
| 15 | if (!success) |
| 16 | { |
| 17 | glGetShaderInfoLog(m_glShaderId, 512, nullptr, infoLog); |
| 18 | ZydecoFault("Shader compilation failed (type {}):\n{}", shader_type, infoLog); |
| 19 | } |
| 20 | } |
| 21 |
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| 22 | GLShader::~GLShader() |
| 23 | { |
| 24 | glDeleteShader(m_glShaderId); |
| 25 | } |
| 26 |
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| 27 | uint64_t GLShader::GetGLShaderID() |
| 28 | { |
| 29 | return m_glShaderId; |
| 30 | } |
| 31 |
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