Experiment in graphics programming, C++, OpenGL, simulation techniques.
| {#} | Time | Hash | Subject | Author | # | (+) | (-) | GPG? |
|---|---|---|---|---|---|---|---|---|
| 7 | 03 Sep 2023 16:01 | 5f524c5 | OpenGL render abstractions | Josh Stockin | 1 | 25 | 0 | G |
| 1 | #ifndef ITIMER_HPP_ |
| 2 | #define ITIMER_HPP_ |
| 3 | |
| 4 | |
| 5 | #include <cstdint> |
| 6 | #include "IUpdateable.hpp" |
| 7 | |
| 8 | |
| 9 | class ITimer : public IUpdateable |
| 10 | { |
| 11 | public: |
| 12 | // IUpdateable |
| 13 | virtual bool Update() = 0; |
| 14 | |
| 15 | // ITimer |
| 16 | virtual void Reset() = 0; |
| 17 | virtual void SetTimeout(uint64_t timeout_ms) = 0; |
| 18 | virtual void Start() = 0; |
| 19 | virtual void Stop() = 0; |
| 20 | virtual bool IsExpired() = 0; |
| 21 | virtual uint64_t *GetGlobalTimePointer() = 0; |
| 22 | }; |
| 23 | |
| 24 | |
| 25 | #endif /* ITIMER_HPP_ */ |
| 26 |