| 1 | #include <chrono> |
| 2 | #include <atomic> |
| 3 |
|
| 4 | #include <glm/ext.hpp> |
| 5 |
|
| 6 | #include "ZydecoCommon.hpp" |
| 7 | #include "Engine.hpp" |
| 8 | #include "Renderer.hpp" |
| 9 | #include "ThreadLooping.hpp" |
| 10 | #include "IEventHandler.hpp" |
| 11 | #include "IWindow.hpp" |
| 12 | #include "ITimer.hpp" |
| 13 |
|
| 14 | #include "GLTexture.hpp" |
| 15 |
|
| 16 | #include "Mandelbrot.hpp" |
| 17 |
|
| 18 | #include "GLRenderObjectImGui.hpp" |
| 19 |
|
| 20 |
|
| 21 | Logger LOGGER("Engine"); |
| 22 |
|
| 23 |
|
| 24 | Engine::Engine(IEventHandler& r_event_handler, IWindow& r_window, ITimer& r_core_timer, Renderer& r_renderer) |
| 25 | { |
| 26 | LOGGER.Log(Logger::TRACE, "Engine()"); |
| 27 |
|
| 28 | auto settings = new MandelbrotSettings; |
| 29 | auto mandelbrot = new Mandelbrot(r_event_handler, r_window, settings); |
| 30 | auto imgui = new GLRenderObjectImGui(settings); |
| 31 |
|
| 32 | m_jobs.push_back(&r_event_handler); |
| 33 | m_jobs.push_back(&r_core_timer); |
| 34 | m_jobs.push_back(mandelbrot); |
| 35 | m_jobs.push_back(&r_renderer); |
| 36 |
|
| 37 | r_event_handler.RegisterQuitEventSubscriber(this); |
| 38 | } |
| 39 |
|
| 40 | Engine::~Engine() |
| 41 | { |
| 42 | LOGGER.Log(Logger::TRACE, "~Engine()"); |
| 43 | } |
| 44 |
|
| 45 | void Engine::OnQuitEvent() |
| 46 | { |
| 47 | LOGGER.Log(Logger::VERBOSE, "OnQuitEvent(): Quit event received"); |
| 48 |
|
| 49 | m_isExiting = true; |
| 50 | } |
| 51 |
|
| 52 | void Engine::Execute() |
| 53 | { |
| 54 | LOGGER.Log(Logger::TRACE, "Execute()"); |
| 55 |
|
| 56 | if (m_jobs.size() > 0) |
| 57 | { |
| 58 | LOGGER.Log(Logger::INFO, "Execute(): Entering engine main loop"); |
| 59 |
|
| 60 | while (!m_isExiting) |
| 61 | { |
| 62 | for (auto job : m_jobs) |
| 63 | { |
| 64 | m_isExiting = job->Update(); |
| 65 | if (m_isExiting) { break; } |
| 66 | } |
| 67 | } |
| 68 | } |
| 69 | else |
| 70 | { |
| 71 | LOGGER.Log(Logger::WARNING, "Execute(): No jobs in queue"); |
| 72 | } |
| 73 |
|
| 74 | // All threads terminated. Exit main engine loop... |
| 75 | LOGGER.Log(Logger::INFO, "Execute(): Exiting engine loop (thread handler)"); |
| 76 | } |
| 77 |
|