Experiment in graphics programming, C++, OpenGL, simulation techniques.
{#} | Time | Hash | Subject | Author | # | (+) | (-) | GPG? |
---|---|---|---|---|---|---|---|---|
9 | 16 Nov 2023 11:11 | a4d3636 | Fractal Viewer | Josh Stockin | 1 | 1 | 0 | G |
1 | #ifndef ZYDECO_COMMON_HPP_ |
2 | #define ZYDECO_COMMON_HPP_ |
3 | |
4 | |
5 | #include <cstdint> |
6 | #include <string> |
7 | |
8 | #include <SDL2/SDL.h> |
9 | #include <glm/glm.hpp> |
10 | #include <glm/ext.hpp> |
11 | #include <GL/gl3w.h> |
12 | #include <imgui.h> |
13 | #include <backends/imgui_impl_sdl2.h> |
14 | #include <backends/imgui_impl_opengl3.h> |
15 | |
16 | #include "Logger.hpp" |
17 | #include "Fault.hpp" |
18 | |
19 | |
20 | static constexpr uint32_t GL_VERSION_MAJOR = 4; |
21 | static constexpr uint32_t GL_VERSION_MINOR = 6; |
22 | |
23 | |
24 | #endif /* ZYDECO_COMMON_HPP_ */ |
25 |