1 | #ifndef GL_RENDER_OBJECT_HPP_ |
2 | #define GL_RENDER_OBJECT_HPP_ |
3 |
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4 |
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5 | #include <list> |
6 | #include <map> |
7 |
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8 | #include <GL/gl3w.h> |
9 | #include <glm/glm.hpp> |
10 |
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11 | #include "ZydecoCommon.hpp" |
12 |
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13 |
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14 | class GLProgram; |
15 | class GLTexture; |
16 |
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17 |
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18 | enum class glUniformType |
19 | { |
20 | FLOAT, DOUBLE, INT, UINT, MAT4 |
21 | }; |
22 |
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23 | struct glUniform |
24 | { |
25 | public: |
26 | enum glUniformType type; |
27 | uint8_t quantity; |
28 | void **data; |
29 | }; |
30 |
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31 |
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32 | class GLRenderObject |
33 | { |
34 | public: |
35 | void RenderEnable(); |
36 | void RenderDisable(); |
37 |
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38 | template<int N, typename T> |
39 | constexpr void RenderSetUniform(std::string name, std::array<void*, N> data) |
40 | { |
41 | glUniform uniform; |
42 | if (std::is_same<T, float>::value) { uniform.type = glUniformType::FLOAT; } |
43 | else if (std::is_same<T, double>::value) { uniform.type = glUniformType::DOUBLE; } |
44 | else if (std::is_same<T, int>::value) { uniform.type = glUniformType::INT; } |
45 | else if (std::is_same<T, long int>::value) { uniform.type = glUniformType::INT; } |
46 | else if (std::is_same<T, unsigned int>::value) { uniform.type = glUniformType::UINT; } |
47 | else if (std::is_same<T, unsigned long int>::value) { uniform.type = glUniformType::UINT; } |
48 | else if (std::is_same<T, glm::mat4>::value) { uniform.type = glUniformType::MAT4; } |
49 | else { ZydecoFault("RenderSetUniform('{}'): Unknown data type {}", name, typeid(T).name()); } |
50 |
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51 | uniform.quantity = N; |
52 | uniform.data = new void *[N]; |
53 | std::copy(std::begin(data), std::end(data), uniform.data); |
54 |
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55 |
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56 | m_uniforms.insert(std::pair<std::string, glUniform>(name, uniform)); |
57 | } |
58 |
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59 | void AddTexture(uint64_t texture_unit, GLTexture *texture); |
60 |
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61 | protected: |
62 | friend class Renderer; |
63 |
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64 | GLRenderObject(std::string gl_program_name, uint64_t render_order); |
65 | ~GLRenderObject(); |
66 |
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67 | virtual void Render() = 0; |
68 | static std::map<uint64_t, std::list<GLRenderObject*>>& GetRenderObjects(); |
69 | void GLTargetSetup(); |
70 | bool m_renderEnabled; |
71 |
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72 | private: |
73 | static std::map<uint64_t, std::list<GLRenderObject*>> s_renderObjects; |
74 |
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75 | GLProgram *m_glProgram; |
76 | uint64_t m_renderOrder; |
77 | std::map<std::string, glUniform> m_uniforms; |
78 | std::map<uint64_t, GLTexture*> m_textures; |
79 | }; |
80 |
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81 | #endif /* GL_RENDER_OBJECT_HPP_ */ |
82 |
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