Experiment in graphics programming, C++, OpenGL, simulation techniques.
| {#} | Time | Hash | Subject | Author | # | (+) | (-) | GPG? |
|---|---|---|---|---|---|---|---|---|
| 9 | 16 Nov 2023 11:11 | a4d3636 | Fractal Viewer | Josh Stockin | 1 | 22 | 0 | G |
| 1 | #ifndef GLCOMPUTESHADER_HPP_ |
| 2 | #define GLCOMPUTESHADER_HPP_ |
| 3 | |
| 4 | |
| 5 | #include "ZydecoCommon.hpp" |
| 6 | #include "GLShader.hpp" |
| 7 | |
| 8 | |
| 9 | class GLComputeShader : public GLShader |
| 10 | { |
| 11 | public: |
| 12 | GLComputeShader(const char *shader_source); |
| 13 | ~GLComputeShader() = default; |
| 14 | uint64_t GetGLShaderID(); |
| 15 | |
| 16 | private: |
| 17 | uint64_t m_shaderType; |
| 18 | uint64_t m_glShaderId; |
| 19 | }; |
| 20 | |
| 21 | |
| 22 | #endif /* GLCOMPUTESHADER_HPP_ */ |
| 23 |