Experiment in graphics programming, C++, OpenGL, simulation techniques.
{#} | Time | Hash | Subject | Author | # | (+) | (-) | GPG? |
---|---|---|---|---|---|---|---|---|
9 | 16 Nov 2023 11:11 | a4d3636 | Fractal Viewer | Josh Stockin | 1 | 22 | 0 | G |
1 | #ifndef GLCOMPUTESHADER_HPP_ |
2 | #define GLCOMPUTESHADER_HPP_ |
3 | |
4 | |
5 | #include "ZydecoCommon.hpp" |
6 | #include "GLShader.hpp" |
7 | |
8 | |
9 | class GLComputeShader : public GLShader |
10 | { |
11 | public: |
12 | GLComputeShader(const char *shader_source); |
13 | ~GLComputeShader() = default; |
14 | uint64_t GetGLShaderID(); |
15 | |
16 | private: |
17 | uint64_t m_shaderType; |
18 | uint64_t m_glShaderId; |
19 | }; |
20 | |
21 | |
22 | #endif /* GLCOMPUTESHADER_HPP_ */ |
23 |